AlbertDasher492

This is this introduction to a few articles designed to give you some idea of what to consider when faced with flop decisions with hold 'em. The purpose of this introduction is part to act as a reference for some of the concepts I employ in the line, as well since act as a form of disclaimer; No article and also book on poker will likely be complete and full-covering, and for stringency it's crucial for you to declare where that limits are sketched. Basic Analysis Methodology

To help us find the correct action to get, I'm going to help mostly be using the Fundamental Theorem involving Poker. If you're unaware of it, it - for the purpose of this series, at the least - basically means this: Whoever makes your fewest and minimum costly mistakes could be the one who profits. It applies especially to heads-up circumstances, which fits this series perfectly.

Heads-up limit hold 'em is a battle of slipups. By "mistake" Air cleaner will add putting in money after you shouldn't, and failing to do money when it is best to. If you may get your opponent to do money when he shouldn't, you'll gain. If you can avoid putting in money when people shouldn't, he won't.

When play poker online comes down to a struggle of mistakes, hand reading is vitally important. Since we'll only most often have one street value of information (preflop), and on top of this my examples are from internet poker rooms, we'll have to settle for some sort of mathematical approach according to percentages given as a result of PokerTracker stats (see below). If we don't have even that much ("playing with an unknown") we have to base our actions on what the average player is like and act consequently. Limitations

The heads-up circumstances are presuming that only two players watch a flop, not that there are only two players in the table. This is a critical distinction because of the effects it is wearing the possible hand ranges. See below regarding blind steals.

Unless otherwise stated, I presume that the opponent in the examples I show is a decent - not expert, not bad - player. The kind of mistakes that such a player will generate include being a little too loose preflop, a little too loose on that flop, bluff all too often and slowplay too often.

Blind steals may not be included. The goal of the articles is to help illustrate aspects to take into consideration when two serious hands are up against each other relating to the flop. In a steal situation, one or both players typically have nothing, and even weak nothings. Knowing how to play with these situations is extremely important, but is not a part of the scope about this series. See this Oblivious Stealing article on an introduction to blind steals. Concepts Used Pot odds

You need to know what this is actually, and not just in regards to limit hold 'em failures decisions. There are two articles with CardsChat. com that will discuss pot odds:

Poker Odds For Dummies

Concept: Container Odds Equity

Another fundamental concept. Start to see the Poker: Equity article on an introduction to equity. Donkbet

In limit hold 'em, certainly in heads-up containers, the preflop raiser can virtually always produce a continuation bet. Accordingly, many players like to check-raise (or only smooth-call) when they flop something good, and, for reasons I most certainly will not speculate about, when a person instead decides to bet into the preflop raiser, sometimes it is called a "donkbet" or "donking the fail. " As some sort of sidenote, the term works for the turn and river additionally - it quite simply means betting into whoever maintain a pool of initiative. This, not surprisingly, can only be achieved by the player using position. Free card account

There are several different free charge cards plays, both requiring position: Opting not to bet in position to the flop to view a cheap turn, together with betting the flop, leaving open the option to check behind in the turn to read the river. PokerTracker reports Some reads are generally presented as pokertracker betting, e. g. "35/12/1. 5" together with these numbers necessarily mean, respectively: VP/PFR/AF.

VP: Volountarily put profit pot. A percentage clue of how loose the ball player is preflop. This value does not automatically equal "number of flops seen" since a player checking the BB will not get "points" on this scale. PFR: Preflop increase. Percentage of arms this player comes with raised with preflop. AF: (Postflop) Aggression Factor. Sum associated with bets and boosts, divided by amount of calls, i. e. a ratio. The following ratio, as the name implies, says something about how passive or aggressive a player is.

In get to properly know the numbers, it helps to have some concept of what "normal" play means. At 6-max platforms, good players usually range between 20/14/2. 5 to help 30/20/1. 8. Note that VP together with PFR usually go hand in hand as they increase, whereas the postflop violence factor usually goes down with an improved VP. The cause for AF going down is simply that good players do not put in as much money when they're associated with as when they're ahead, and a looser player will be behind after the flop on a regular basis than a stronger player. A semi-loose player usually ranges VP 30% : 40%. Loose people around 40%-50%, and then there's the "fun" players who play 50-60% on their hands. Once in a blue moon, you find a player who'll literally play every hand, but they're which means that rare that hoping dissect hands that includes such players don't be worthwhile*.

You can find, of course, other ways an individual might be a winning player without being specifically within the range of stats We list above. But they're the exception, not the tradition - and as a general rule of thumb, if someone deviates by the fair margin with these numbers, you can be pretty sure that will they're making mistakes somewhere, and we will discuss ways to exploit those mistakes in the flop. Having said that, stats can be argued indefinitely, but this is not the focus of this series.

One other stat i will sometimes look at is WTSD which means "Went To Showdown" and is a percentage showing how ordinarily a certain player, as soon as she sees some sort of flop, actually extends to showdown. This is kind of the postflop equivalence involving VP; how loose a gamer is once they decide to continue preflop. Much like AF, this value offers different meanings based on VP. Someone who sees lots of flops, would do well not to go to showdown very quite often. Someone who - and I take the extreme example - folds almost everything but AA and KK would do well to attend showdown virtually constantly. A certain value of WTSD isn't "good" or "bad" by itself, it's a item of how loosely you play preflop.